Technical Audio Designer (Contract)

PlayStation Global

Contract Position

Summary

This job is for a Technical Audio Designer (Contract) at PlayStation's Santa Monica Studio. The role involves implementing game audio, collaborating with different teams, and solving technical issues to create an immersive gaming experience.

What you'll do

  • Implement game audio, taking direction from the Audio Director
  • Utilize visual and text-based scripting, Wwise, and other in-house tools to build and maintain content that ranges from straightforward text entry to highly complex scripted scenarios
  • Collaborate effectively with other disciplines (Level Design, Narrative, Animation, etc.) to achieve desired outcomes
  • Identify and solve technical issues for the other designers as the product goes through Alpha, Beta, and Final

Requirements

  • Experience with game editors, scripting languages, and Wwise
  • Ability to think logically with a high level of attention to detail
  • Team oriented mentality, no task is too small or too complicated if it makes the game better
  • 2+ year’s professional experience building content and/or completion of a Computer Science or Game Development degree

Apply

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Location

United States, Los Angeles, CA

Contract Length

Contract duration: Not specified

Compensation

$40 - $60 (per hour)

Keywords

wwise game editors scripting languages

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This job is for a Technical Audio Designer (Contract) at PlayStation's Santa Monica Studio. The role involves implementing game audio, collaborating with different teams, and solving technical issues to create an immersive gaming experience.