3D Artist (External Development - Contract)

PlayStation Global

Contract Position

Summary

This job is for a 3D Artist on the External Development Team at Santa Monica Studio. The ideal candidate will have experience in creating high-quality art assets from scratch and will work with various art departments, providing feedback to external teams and assisting in asset creation.

What you'll do

  • First pass quality check on delivered assets, requesting additional revisions or adjustments before work is seen by Leads and Directors
  • Ability to implement delivered assets into the game engine after approved
  • Minor Zbrush mesh cleanup or adjustments on delivered assets as requested by the External Development Director, Art Directors or Art Leads
  • Texturing and material creation of delivered assets for use in game
  • Resolve technical inefficiencies with delivered art assets by giving feedback to the external partner or fixing it internally (ie. Poor UV layouts, Poor mesh topology, LOD issues)
  • Write up style guides or tutorials for our internal processes to assist external teams in working with our tools or matching our style / process
  • Communicate clearly between the internal team’s needs to the external partners in terms of writing up feedback or making detailed briefs
  • Flexible and willing to work on several types of assets including character props or weapons, environment props, foliage, architectural pieces, breakables, etc
  • Occasionally creating assets from scratch with provided concept art when time permits, including Zbrush high res modeling, low res re-topology, texturing and material creation
  • Able to handle higher workload and feedback volume than more junior members on the team
  • Strong experience and competence working in Maya to create models and materials
  • Can show an online portfolio demonstrating high quality full asset creation from scratch, including modeling, texturing and material creation
  • Advanced proficiency in Zbrush to make sculpting adjustments or sculpt assets from scratch if needed
  • Proficiency in Substance painter to make adjustments on delivered assets if needed
  • Experience working with optimal UV layouts and able to communicate or give feedback on how to improve UV layouts depending on the delivered asset - ability to problem solve complex UV layouts or assets
  • Experience in baking maps or resolving map baking issues when going from high res to game res - knowledge of common baking outcomes that can result in degraded final assets quality
  • Great aesthetic and artistic eye to constantly improve quality of delivered work by giving feedback or making final adjustments internally
  • Desire to work on many different tasks and work with many people internally or externally
  • A passion for game development and pushing art quality forward in the industry
  • Highly organized, self-motivated and able to demonstrate the ability to follow through on tasks
  • Solid understanding of technical and run time aspects of game development, such as texture, shader and polygon optimizations, and how these effect framerates
  • Be able to communicate to external teams in a professional way that represents our studio in a positive manner and to strengthen relationships with our development partners
  • Able to assist and mentor more junior members on the team in the outsourcing and asset review process
  • Substance designer experience, creating materials with procedural nodes
  • Animation or rigging experience
  • Worldbuilding experience on full scale environments, including an understanding of environment composition
  • 2D Art background or concept art skills to help with paintovers or feedback
  • Shipped AAA games or games with high quality art in the past
  • Understanding of the outsourcing process or experience working with outsourcing in past roles

Requirements

  • Strong experience and competence working in Maya to create models and materials
  • Can show an online portfolio demonstrating high quality full asset creation from scratch, including modeling, texturing and material creation
  • Advanced proficiency in Zbrush to make sculpting adjustments or sculpt assets from scratch if needed
  • Proficiency in Substance painter to make adjustments on delivered assets if needed
  • Experience working with optimal UV layouts and able to communicate or give feedback on how to improve UV layouts depending on the delivered asset - ability to problem solve complex UV layouts or assets
  • Experience in baking maps or resolving map baking issues when going from high res to game res - knowledge of common baking outcomes that can result in degraded final assets quality
  • Great aesthetic and artistic eye to constantly improve quality of delivered work by giving feedback or making final adjustments internally
  • Desire to work on many different tasks and work with many people internally or externally
  • A passion for game development and pushing art quality forward in the industry
  • Highly organized, self-motivated and able to demonstrate the ability to follow through on tasks
  • Solid understanding of technical and run time aspects of game development, such as texture, shader and polygon optimizations, and how these effect framerates
  • Be able to communicate to external teams in a professional way that represents our studio in a positive manner and to strengthen relationships with our development partners
  • Able to assist and mentor more junior members on the team in the outsourcing and asset review process
  • Substance designer experience, creating materials with procedural nodes
  • Animation or rigging experience
  • Worldbuilding experience on full scale environments, including an understanding of environment composition
  • 2D Art background or concept art skills to help with paintovers or feedback
  • Shipped AAA games or games with high quality art in the past
  • Understanding of the outsourcing process or experience working with outsourcing in past roles

Apply

Click below to be taken to the PlayStation Global hiring page.

Location

United States, Los Angeles, CA

Contract Length

Contract duration: Unannounced

Compensation

$38 - $57 (per hour)

Keywords

maya zbrush substance painter substance designer

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