Sr Animator (External Development - Contract)

PlayStation Global

Contract Position

Summary

This job is for a Sr Animator (External Development - Contract) at Santa Monica Studio, which is seeking an Animator to work on a new unannounced title. The role involves collaborating with external animation studios, providing animation feedback, resolving technical issues, and ensuring high-quality animation assets for the game.

What you'll do

  • Regularly represent the studio in external animation related communication and discussion by mentoring and giving feedback to an external group of animators and riggers
  • Work with the external development group to maintain strong relationships with external animation studios and ensure their success in working with our team to meet Santa Monica Studio standards
  • Collaborate with the Animation Director, Leads and broader team to ensure delivered animation assets are of high quality and adhere to the vision of animation at the studio
  • Oversee and be a filter for quality control for all incoming animation related deliveries of content - provide feedback for adjustments of clear mistakes before reviewing with the Animation Director and Animation Leads
  • Communicate with external studios on how to develop, verify, and maintain animation rigs and skin weights for humanoids, creatures, and animated environmental objects
  • Create documentation for outsourcing animation pipeline guidelines, tutorials, examples, delivery expectations and assist in the integration of assets from external studios
  • Advise on problem areas and help troubleshoot animation or rig problems with external partners
  • Integrate delivered content directly into the game
  • Partner with the production team to help track incoming assets and deliveries
  • May serve as an artistic resource for overall product or studio needs - this includes, but is not limited to, conducting general research, developing cutting-edge techniques and testing new systems or tools, techniques, providing training, transmitting industry related information and conveying concerns

Requirements

  • Minimum five years industry experience or related experience
  • One or more published titles that feature high quality animation
  • Reel or portfolio demonstrating animation skills and rigging ability
  • High level of expertise with Maya
  • Strong understanding of character creation and animation pipelines
  • Good communication, organizational, time management and interpersonal skills
  • Works under minimal direction to develop solutions for existing development or pipeline problems
  • Interest in overcoming various challenges of working with multiple external animation groups
  • Understanding of the Motion Capture pipeline, including facial capture and retargeting
  • Experience working with MotionBuilder
  • Experience using Shotgrid

Apply

Click below to be taken to the PlayStation Global hiring page.

Location

United States, Los Angeles, CA

Contract Length

Contract duration: Unannounced

Compensation

$105,000 - $157,600 (per year)

Keywords

maya motionbuilder shotgrid

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