Sr Environment Artist (Contract)

PlayStation Global

Contract Position


This job is for a Senior Environment Artist on a contract basis at PlayStation. The role involves contributing to the artistic vision and development of a product, specifically focusing on creating environments and level assets. The responsibilities include content creation, maintaining artistic direction, collaborating with various team members, mentoring artists, and resolving artistic development issues.

What you'll do

  • A high-level contributor to the development of the artistic techniques and processes utilized to create environments within the studio
  • Content creation, including 3D modeling/sculpting, 2D texture map painting, material setup/UV layout, and LOD creation according to defined quality standards, artistic styles, conceptual designs, development pipelines, technical parameters, and production goals
  • Maintain the artistic direction and vision through all phases of the game development cycle from pre-production through final product release - this entails ensuring environment/level assets are of the highest artistic quality and upholding the integrity of the game's design and artistic vision of the game
  • Skilled in level art workflow, including assembly, set dressing, lighting, and asset composition across levels
  • Maintain a strong knowledge of the game’s design to support communication and enable early identification of issues, as well as help drive participation in discussions
  • Take ownership of a specific region of the game environment and facilitate requests or info needs regarding any aspect of this environment/level art creation process as needed
  • Mentoring artist who assists you in creating environments - this includes on-boarding new artists, giving timely feedback, and directing work duties
  • Fully capable of resolving an assortment of moderately complex artistic development issues for both artists as well as other team members
  • Scope and prioritize areas of ownership - collaborate with production to develop task list that meet overall project goals
  • Clearly communicate updates and properly escalate concerns to the appropriate team member(s) and manager(s)
  • Actively improves skill set and abilities by keeping aware of industry trends and techniques, evaluating competitive products, learning new software packages, and traditional art methods


  • Minimum five years industry experience or related experience
  • Two or more published titles are considered a strength
  • Strong traditional fine art skills, training, and production experience (illustration, painting, organic forms, color theory, perspective, 2D & 3D design)
  • Proficient in the use of Maya, (or other 3D modeling packages) Zbrush, Substance Designer, and Substance Painter
  • Familiarity with video game product development including, but not limited to, workflow, tools, lighting, high and low poly modeling, texture painting, particle systems, UV layout, in-game animation, material setup, layout, SFX and engine parameters/optimizations
  • Excellent communication, organizational, time management, mentoring, and interpersonal skills
  • Works under minimal direction to determine and develop approach to solutions
  • B.A. in fine arts or relevant curriculum or equivalent skillset
  • Preferred Experience: Houdini experience
  • Previous leadership experience in games


Click below to be taken to the PlayStation Global hiring page.


United States, Los Angeles, CA

Contract Length

Contract duration: Not specified


$99,800 - $149,600 (per year)


maya zbrush substance designer substance painter houdini

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