Sr Procedural Technical Artist (Contract)

PlayStation Global

Contract Position

Summary

Experienced Procedural Technical Artist sought by Santa Monica Studio for an unannounced project, requiring a blend of coding and artistic skills to enhance production pipelines and collaborate with team members.

What you'll do

  • Research, define, extend, and maintain production pipelines, processes, and workflows
  • Interface with stakeholders – liaise between team members; drive collaborative projects
  • Troubleshoot issues; resolve them: invent or build robust, quality technical implementations
  • Work closely with artists and designers to develop procedural systems and improve their workflows
  • Participate in art asset reviews to help identify technical concerns or risks

Requirements

  • Minimum 5 years of professional experience in computer-generated art
  • Solid understanding of 3D math
  • Intimate knowledge of Houdini and/or procedural asset creation
  • Proficiency with Maya
  • Familiar with artist workflows and processes
  • Good understanding of algorithm design and of their inherent complexity
  • Proficient scripting/programming experience in Python, PyQT/PySide
  • Ability to write clean, maintainable and extensible code with attention to reusability
  • Enthusiasm and initiative
  • Excellent spoken and written communication
  • Able and motivated to work with other team members

Apply

Click below to be taken to the PlayStation Global hiring page.

Location

United States, Los Angeles, CA

Contract Length

Contract duration not specified.

Compensation

$110,500 - $165,700 (per year)

Keywords

houdini maya python pyqt/pyside c++

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