Environment Artist (Contract)

PlayStation Global

Contract Position

Summary

Join the award-winning team at Sony Santa Monica Studio as an Environment Artist, contributing to the artistic vision and development of products with a focus on creating environments and level assets.

What you'll do

  • Content creation, including 3D modeling/sculpting, 2D texture map painting, material setup/UV layout, and LOD creation according to defined quality standards, artistic styles, conceptual designs, development pipelines, technical parameters, and production goals
  • Skilled in level art workflow, including assembly, set dressing, and asset composition across levels
  • Ability to develop a comprehensive knowledge of the art production pipeline and all engine features, tools, and systems associated with the creation of art assets
  • Maintain artistic goals and vision through all phases of the game development cycle from pre-production through final product release
  • Facilitate requests or info needs regarding any aspect of the environment/level art creation process as needed
  • Actively improve skill set and abilities by keeping aware of industry trends and techniques, evaluating competitive products, learning new software packages, and traditional art methods
  • Use time management and prioritization skills to collaborate with the Production group to develop task lists that ensure assignments are progressing in alignment with schedules, milestones, and overall project goals
  • Clearly communicate updates and properly escalate concerns to the appropriate team member(s) and manager(s)

Requirements

  • Minimum three years' industry experience or related experience
  • Strong traditional fine art skills, training, and production experience (illustration, painting, organic forms, color theory, perspective, 2D & 3D design)
  • Proficient in the use of Maya, Zbrush, Substance Designer, and Substance Painter
  • Familiarity with video game product development including, but not limited to workflow, tools, lighting, high and low poly modeling, texture painting, particle systems, UV layout, in-game animation, material setup, layout, SFX and engine parameters/optimizations
  • Excellent communication, organizational, time management, and interpersonal skills
  • Works under minimal direction to determine and develop approach to solutions
  • B.A. in fine arts or relevant curriculum or equivalent skillset

Apply

Click below to be taken to the PlayStation Global hiring page.

Location

United States, Los Angeles, CA

Contract Length

Contract duration: Not specified

Compensation

$3832 - $5745 (per hour)

Keywords

maya zbrush substance designer substance painter

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